strings = [
  ("no_string", "NO STRING!"),
  ("empty_string", " "),
  ("yes", "Yes."),
  ("no", "No."),
# Strings before this point are hardwired.  
  ("blank_string", " "),
  ("error_string", "ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!"),
##  ("none", "none"),
  ("noone", "noone"),
##  ("nothing", "nothing"),
  ("s0", "{s0}"),
  ("blank_s1", " {s1}"),
  ("reg1", "{reg1}"),
  ("s50_comma_s51", "{s50}, {s51}"),
  ("s50_and_s51", "{s50} and {s51}"),
  ("s5_s_party", "{s5}'s Party"),

  ("given_by_s1_at_s2", "Given by {s1} at {s2}"),
  ("given_by_s1_in_wilderness", "Given by {s1} in wilderness"),
  ("s7_raiders", "{s7} Raiders"),

  ("bandits_eliminated_by_another", "The troublesome bandits have been eliminated by another party."),
  ("msg_battle_won","Battle won! Press tab key to leave..."),
  ("tutorial_map1","You are now in the map mode. Left click on the map to travel/enter towns/or engage other parties. Normally time does not progress in the map screen if your party is not moving. If you want to wait at a certain location press and hold down the space bar."),


##  ("tutorial_camp1","This is training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around."),
##  ("tutorial_camp2","F is the action key. You can open doors, talk to people and pick up objects with F key. If you wish to leave a town or retreat from a battle, press the TAB key."),
##  ("tutorial_camp3","Training Ground Master wishes to speak with you about your training. Go near him, look at him and press F when you see the word \"Talk\" under his name. "),
##  ("tutorial_camp4","To see the in-game menu, press the Escape key. If you select Options, and then Controls from the in-game menu, you can see a complete list of key bindings."),
##  ("tutorial_camp6","You've received your first quest! You can take a look at your current quests by pressing the Q key. Do it now and check the details of your quest."),
##  ("tutorial_camp7","You've completed your quest! Go near Training Ground Master and speak with him about your reward."),
##  ("tutorial_camp8","You've gained some experience and weapon points! Press C key to view your character and increase your weapon proficiencies."),
##  ("tutorial_camp9","Congratulations! You've finished the tutorial of Mount&Blade. Press TAB key to leave the training ground."),

##  ("tutorial_enter_melee", "You are entering the melee weapon training area. The chest nearby contains various weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
##  ("tutorial_enter_ranged", "You are entering the ranged weapon training area.  The chest nearby contains various ranged weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
##  ("tutorial_enter_mounted", "You are entering the mounted training area. Here, you can try different kinds of weapons while riding a horse. If you wish to quit this tutorial, press TAB key."),

#  ("tutorial_usage_sword", "Sword is a very versatile weapon which is very fast in both attack and defense. Usage of one handed swords are affected by your one handed weapon proficiency. Focus on the sword and press F key to pick it up."),
#  ("tutorial_usage_axe", "Axe is a heavy (and therefore slow) weapon which can deal high damage to the opponent. Usage of one handed axes are affected by your one handed weapon proficiency. Focus on the axe and press F key to pick it up."),
#  ("tutorial_usage_club", "Club is a blunt weapon which deals less damage to the opponent than any other one handed weapon, but it knocks you opponents unconscious so that you can take them as a prisoner. Usage of clubs are affected by your one handed weapon proficiency. Focus on the club and press F key to pick it up."),
#  ("tutorial_usage_battle_axe", "Battle axe is a long weapon and it can deal high damage to the opponent. Usage of battle axes are affected by your two handed weapon proficiency. Focus on the battle axe and press F key to pick it up."),
#  ("tutorial_usage_spear", "Spear is a very long weapon which lets the wielder to strike the opponent earlier. Usage of the spears are affected by your polearm proficiency. Focus on the spear and press F key to pick it up."),
#  ("tutorial_usage_short_bow", "Short bow is a common ranged weapon which is easy to reload but hard to master at. Usage of short bows are affected by your archery proficiency. Focus on the short bow and arrows and press F key to pick them up."),
#  ("tutorial_usage_crossbow", "Crossbow is a heavy ranged weapon which is easy to use and deals high amount of damage to the opponent. Usage of crossbows are affected by your crossbow proficiency. Focus on the crossbow and bolts and press F key to pick them up."),
#  ("tutorial_usage_throwing_daggers", "Throwing daggers are easy to use and throwing them takes a very short time. But they deal light damage to the opponent. Usage of throwing daggers are affected byyour throwing weapon proficiency. Focus on the throwing daggers and press F key to pick it up."),
#  ("tutorial_usage_mounted", "You can use your weapons while you're mounted. Polearms like the lance here can be used for couched damage against opponents. In order to do that, ride your horse at a good speed and aim at your enemy. But do not press the attack button."),

##  ("tutorial_melee_chest", "The chest near you contains some of the melee weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
##  ("tutorial_ranged_chest", "The chest near you contains some of the ranged weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
##
##  ("tutorial_item_equipped", "You have equipped a weapon. Move your mouse scroll wheel up to wield your weapon. You can also switch between your weapons using your mouse scroll wheel."),

  ("tutorial_ammo_refilled", "Ammo refilled."),
  ("tutorial_failed", "You have been beaten down. But don't worry. Follow the instructions carefully and you will be better next time.\
 Press Tab key to return to menu now, and retry this tutorial."),

  ("tutorial_1_msg_1","In this training tutorial you will learn the basics of movement and attacking .\
 In Mount&Blade, you use mouse to look around and WASD keys of your keyboard for movement.\
 Your first task in the training is to locate the yellow flag in the room and move over it.\
 You can press the Tab key to quit this tutorial (or exit any other area) any time you wish.\
 Go to the yellow flag now."),
  ("tutorial_1_msg_2","Well done. Now we can move on to attacking with weapons.\
 For this tutorial you have been equipped with a sword, a bow and arrows, and a shield.\
 For pulling out weapons and shields, you use the scroll wheel of your mouse.\
 Scrolling up makes you pull out your next weapon. Scrolling down makes you pull out your shield, or put your shield away if you are already wielding it.\
 Use scroll up and down to switch between your weapons now. When you are ready, go to the yellow flag to move on to your next task."),
  ("tutorial_1_msg_3","Excellent. Let us move on to attacking now. You use the left mouse button of your mouse for attacking.\
 Pressing and holding down the left mouse button readies your attack and releasing it launches your attack.\
 If you hold down the left mouse button for a while before releasing, your attack will be more powerful.\
 Now pull out your sword and attack and destroy the four dummies in the room."),
  ("tutorial_1_msg_4","Great! You have destroyed all four dummies. You can move on to the next room now."),
  ("tutorial_1_msg_5","As you see, there is an archery target on the far side of the room.\
 Your next task is to use your bow to put three arrows into that target. You must press and hold down the left mouse button to ready an arrow.\
 You can then release the arrow by releasing the left mouse button. Note that the targetting reticule shows your accuracy.\
 For best accuracy, you must let go your arrow when the targetting reticule is at its smallest. Go on and try to shoot the target now."),
  ("tutorial_1_msg_6","Well done! You have learned the basics of attacking. With more practice you will get even better.\
 In the second tutorial, you will learn even more advanced combat skills and face armed opponents.\
 You can press the Tab key now to return to the tutorial menu."),

  ("tutorial_2_msg_1","In this second tutorial, you will learn to defend yourself with a shield and attack armed opponents.\
 For the time being you have been armed with only a shield.\
 Your task is not to attack, but successfully defend yourself.\
 There is an armed opponent waiting for you in the next room.\
 He will try to attack you and beat you down, and you must protect yourself with your shield by pressing and holding down the right mouse button.\
 Move on to the next room now to face your opponent.\
 Remember that you can press the Tab key to quit this tutorial (or exit any other area) any time you wish."),
  ("tutorial_2_msg_2","Press and hold down the right mouse button to defend yourself with your shield. Try to defend yourself for thirty seconds. You have {reg3} seconds to go."),
  ("tutorial_2_msg_3","Well done. You have succeeded in defending yourself against an armed opponent.\
 Your next task will be defending yourself with your shield against archers.\
 Move on to the next room when you are ready to face the archers."),
  ("tutorial_2_msg_4","Try to defend yourself for thirty seconds. You have {reg3} seconds to go."),
  ("tutorial_2_msg_5","Excellent. You have defended yourself against archers as well.\
 There is a reward waiting for you in the next room."),
  ("tutorial_2_msg_6","The F key on yur keyboard is used for interacting with objects and humans.\
 To pick up the sword on the altar, look at it and press F when you see the word \"Equip\"."),
  ("tutorial_2_msg_7","Good. It is now time for some payback. Go through the door and attack those archers."),
  ("tutorial_2_msg_8","Very good. The last task before finishing this tutorial is facing the swordsman.\
 Go through the door now and show him what you can do."),
  ("tutorial_2_msg_9","Well done! In this tutorial, you have learned defending yourself with a shield and attacking armed opponents. With more practice you will get even better.\
 In the next tutorial, you will learn directional defense, which is one of the most important elements of Mount&Blade combat.\
 You can press the Tab key now to return to the tutorial menu."),

  ("tutorial_3_msg_1","Welcome to the third tutorial. This tutorial is about defending yourself with your weapon.\
 Defending with your weapon is somewhat more difficult than defending with a shield.\
 When you are blocking with a weapon, you are only protected from the direction you are blocking against.\
 That is, if you are, say, blocking up, you will be blocking your opponent's overhead attacks, but if he swings from left or right, he will be able to hit you.\
 Therefore, to survive without a shield you must learn directional defense.\
 Go and pickup up the quarterstaff now to practice directional defense."),
  ("tutorial_3_msg_2","By default, the direction you defend is determined by your closest opponent's attack direction.\
 That is, if your opponent is attacking from your right, and if you press and hold down right mouse button, you will begin to block against your right side.\
 Therefore you must watch your opponent carefully and start to block AFTER he starts his attack.\
 In this way you will be able to block against the direction of his current attack.\
 If you start to block BEFORE he makes his move, he may just attack from another direction than the one you are blocking against and score a hit.\
 Move on to the next room now and try to defend yourself against an armed opponent. Your task is to defend yourself successfully for thirty seconds.\
 Your quarterstaff's attacks are temporarily disabled for this tutorial so don't worry about attacking him for the moment and focus on your defense.\
 Move on to the next room when you are ready."),
  ("tutorial_3_msg_3","Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
 Try to hold against him for thirty seconds. You have {reg3} seconds to go."),
  ("tutorial_3_msg_4","Well done. You have succeeded in defending yourself against an armed opponent.\
 Your next task will be defending yourself against a tougher opponent.\
 Move on to the next room when you are ready to face him."),
  ("tutorial_3_msg_5","Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
 Try to hold against him for thirty seconds. You have {reg3} seconds to go."),
  ("tutorial_3_msg_6","Excellent. You have defended yourself against the tougher opponent as well.\
 Your next task will be defending and attacking at the same time.\
 Approach the door now and press the F key when you see the word \"Go\"."),

  ("tutorial_3_2_msg_1","Well done. You can now attack with your quarterstaff again. Your first opponent is waiting in the next room.\
 Find him and beat down combining your abilities for defending and attacking."),
  ("tutorial_3_2_msg_2","Show your opponent your skills with the staff."),
  ("tutorial_3_2_msg_3","Excellent. Now it only remains to face the second opponent. He is in the next room. Move in and beat him down."),
  ("tutorial_3_2_msg_4","Show your opponent your skills with the staff."),
  ("tutorial_3_2_msg_5","Well done! In this tutorial, you have learned figting without a shield against armed opponents.\
  With more practice you will get even better.\
 In the next tutorial, you will learn horseback riding and combat.\
 You can press the Tab key now to return to the tutorial menu."),

  ("tutorial_4_msg_1","Welcome to the fourth tutorial.\
 In this tutorial you'll learn about riding a horse and perform various martial exercises on horseback.\
 Let's start with getting you on the top of your horse.\
 Approach the horse, and press the 'F' key when you see the word \"Mount\"."),
  ("tutorial_4_msg_2","Well done. When on horseback WASD controls your horse's movement.\
 Ride your horse now and try to follow the yellow flag around the course.\
 The flag will move to its next position when you reach it."),
  ("tutorial_4_msg_3","Very good. Now let us move on to attacking on horseback. Go near the yellow flag now."),
  ("tutorial_4_msg_4","Pull your sword out (using the mouse wheel) and destroy the four targets.\
 You may try hitting them while galloping at full speed for extra challange.\
 An easy way to do that is pressing and holding down the left mouse button until the right moment and releasing it just at the right time."),
  ("tutorial_4_msg_5","Excellent. Next, let us try some target shooting on horseback. Go near the yellow flag now."),
  ("tutorial_4_msg_6","Locate the archery target at the side of the riding course and shoot it three times with your bow.\
 You may try to shoot it while galloping for some extra challange."),
  ("tutorial_4_msg_7","Well done. You have finished this fourth tutorial.\
 You can press the Tab key to return to the tutorial menu whenever you want."),

  ("tutorial_5_msg_1","TODO: Follow order to the flag"),
  ("tutorial_5_msg_2","TODO: Move to the flag, keep your units at this position"),
  ("tutorial_5_msg_3","TODO: Move to the flag to get the archers"),
  ("tutorial_5_msg_4","TODO: Move archers to flag1, infantry to flag2"),
  ("tutorial_5_msg_5","TODO: Enemy is charging. Fight!"),
  ("tutorial_5_msg_6","TODO: End of battle."),



  ("finished", "(Finished)"),

  ("delivered_damage", "Delivered {reg60} damage."),
  ("archery_target_hit", "Distance: {reg61} yards. Score: {reg60}"),
  
  ("use_baggage_for_inventory","Use your baggage to access your inventory during battle (it's at your starting position)."),
##  ("cant_leave_now","Can't leave the area now."),
  ("cant_use_inventory_now","Can't access inventory now."),
  ("cant_use_inventory_arena","Can't access inventory in the arena."),
  ("cant_use_inventory_disguised","Can't access inventory while you're disguised."),
  ("cant_use_inventory_tutorial","Can't access inventory in the training camp."),
  ("1_denar", "1 denar"),
  ("reg1_denars", "{reg1} denars"),
  ("january_reg1_reg2", "January {reg1}, {reg2}"),
  ("february_reg1_reg2", "February {reg1}, {reg2}"),
  ("march_reg1_reg2", "March {reg1}, {reg2}"),
  ("april_reg1_reg2", "April {reg1}, {reg2}"),
  ("may_reg1_reg2", "May {reg1}, {reg2}"),
  ("june_reg1_reg2", "June {reg1}, {reg2}"),
  ("july_reg1_reg2", "July {reg1}, {reg2}"),
  ("august_reg1_reg2", "August {reg1}, {reg2}"),
  ("september_reg1_reg2", "September {reg1}, {reg2}"),
  ("october_reg1_reg2", "October {reg1}, {reg2}"),
  ("november_reg1_reg2", "November {reg1}, {reg2}"),
  ("december_reg1_reg2", "December {reg1}, {reg2}"),
  
##  ("you_approach_town","You approach the town of "),
##  ("you_are_in_town","You are in the town of "),
##  ("you_are_in_castle","You are at the castle of "),
##  ("you_sneaked_into_town","You have sneaked into the town of "),
  ("town_nighttime","It is late night and honest folk have abandoned the streets."),
  ("door_locked","The door is locked."),
  ("castle_is_abondened","The castle seems to be unoccupied."),
  ("town_is_abondened","The town has no garrison defending it."),
  ("place_is_occupied_by_player","The place is held by your own troops."),
  ("place_is_occupied_by_enemy", "The place is held by hostile troops."),
  ("place_is_occupied_by_friendly", "The place is held by friendly troops."),

  ("do_you_want_to_retreat", "Are you sure you want to retreat?"),
  ("give_up_fight", "Give up the fight?"),
  ("do_you_wish_to_leave_tutorial", "Do you wish to leave tutorial?"),
  ("do_you_wish_to_surrender", "Do you wish to surrender?"),
  ("can_not_retreat", "Can't retreat. There are enemies nearby!"),
##  ("can_not_leave", "Can't leave. There are enemies nearby!"),

  ("s1_joined_battle_enemy", "{s1} has joined the battle on the enemy side."),
  ("s1_joined_battle_friend", "{s1} has joined the battle on your side."),

#  ("entrance_to_town_forbidden","It seems that the town guards have been warned of your presence and you won't be able to enter the town unchallenged."),
  ("entrance_to_town_forbidden","The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged."),
  ("sneaking_to_town_impossible","The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself."),

  ("battle_won", "You have won the battle!"),
  ("battle_lost", "You have lost the battle!"),

  ("attack_walls_success", "After a bloody fight, your brave soldiers manage to claim the walls from the enemy."),
  ("attack_walls_failure", "Your soldiers fall to the last man as they charge the walls wave after wave."),
  ("attack_walls_continue", "A bloody battle ensues and much bravery is shown by both sides. Despite the efforts of your warriors, the castle is still held by the enemy."),

  ("order_attack_success", "Your soldiers fight bravely and defeat the enemy."),
  ("order_attack_failure", "You watch the battle in despair while the enemy slays your soldiers to the last man."),
  ("order_attack_continue", "Your soldiers engage the enemy but they are unable to defeat them."),

  ("join_order_attack_success", "Your soldiers fight bravely together with your allies and defeat the enemy."),
  ("join_order_attack_failure", "You watch the battle in despair while the enemy slays your soldiers to the last man."),
  ("join_order_attack_continue", "Your soldiers engage the enemy together with your allies but they are unable to defeat them."),

  ("siege_defender_order_attack_success", "Defenders fight bravely and defeat the enemy."),
  ("siege_defender_order_attack_failure", "You watch the siege in despair while the enemy slays defenders to the last man."),
  ("siege_defender_order_attack_continue", "Defenders engage the enemy but they are unable to defeat them."),


  ("hero_taken_prisoner", "{s1} of {s3} has been taken prisoner by {s2}."),
  ("hero_freed", "{s1} of {s3} has been freed from captivity by {s2}."),
  ("center_captured", "{s2} have taken {s1} from {s3}."),

  ("troop_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
  ("troop_relation_detoriated", "Your relation with {s1} has detoriated from {reg1} to {reg2}."),
  ("faction_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
  ("faction_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
  
  ("party_gained_morale", "Your party gains {reg1} morale."),
  ("party_lost_morale",   "Your party loses {reg1} morale."),

##  ("qst_follow_spy_noticed_you", "The spy noticed you! They are running away!"),
  ("father", "father"),
  ("husband", "husband"),
  ("wife", "wife"),
  ("daughter", "daughter"),
  ("mother", "mother"),
  ("son", "son"),
  ("brother", "brother"),
  ("sister", "sister"),
  ("he", "He"),
  ("she", "She"),
  ("s3s_s2", "{s3}'s {s2}"),
  ("s5_is_s51", "{s5} is {s51}."),
  ("s5_is_the_ruler_of_s51", "{s5} is the ruler of {s51}. "),
  ("s5_is_a_nobleman_of_s6", "{s5} is a nobleman of {s6}. "),
##  ("your_debt_to_s1_is_changed_from_reg1_to_reg2", "Your debt to {s1} is changed from {reg1} to {reg2}."),

  ("relation_mnus_100", "Vengeful"), # -100..-94
  ("relation_mnus_90",  "Vengeful"),  # -95..-84
  ("relation_mnus_80",  "Vengeful"),
  ("relation_mnus_70",  "Revengeful"),
  ("relation_mnus_60",  "Hateful"),
  ("relation_mnus_50",  " Angry"),
  ("relation_mnus_40",  "  Resentful"),
  ("relation_mnus_30",  "    Hostile"),
  ("relation_mnus_20",  "      Grumbling"),
  ("relation_mnus_10",  "        Suspicious"),
  ("relation_plus_0",   "         Indifferent"),# -5...4
  ("relation_plus_10",  "          Accepting"), # 5..14
  ("relation_plus_20",  "           Cooperative"),
  ("relation_plus_30",  "            Favorable"),
  ("relation_plus_40",  "             Supportive"),
  ("relation_plus_50",  "              Friendly"),
  ("relation_plus_60",  "               Gracious"),
  ("relation_plus_70",  "                 Fond"),
  ("relation_plus_80",  "                 Devoted"),
  ("relation_plus_90",  "                   Loyal"),

  
  ("relation_reg1", " Relation: {reg1}"),

  ("center_relation_mnus_100", "The populace hates you with a passion"), # -100..-94
  ("center_relation_mnus_90",  "The populace hates you intensely"), # -95..-84
  ("center_relation_mnus_80",  "The populace hates you strongly"), 
  ("center_relation_mnus_70",  "The populace hates you"), 
  ("center_relation_mnus_60",  "The populace is hateful to you"), 
  ("center_relation_mnus_50",  "The populace is extremely hostile to you"), 
  ("center_relation_mnus_40",  "The populace is very hostile to you"), 
  ("center_relation_mnus_30",  "The populace is hostile to you"), 
  ("center_relation_mnus_20",  "The populace is against you"), 
  ("center_relation_mnus_10",  "The populace is opposed to you"), 
  ("center_relation_plus_0",   "The populace is indifferent to you"), 
  ("center_relation_plus_10",  "The populace is acceptive to you"), 
  ("center_relation_plus_20",  "The populace is cooperative to you"), 
  ("center_relation_plus_30",  "The populace is somehat supportive to you"), 
  ("center_relation_plus_40",  "The populace is supportive to you"), 
  ("center_relation_plus_50",  "The populace is really supportive to you"), 
  ("center_relation_plus_60",  "The populace is loyal to you"), 
  ("center_relation_plus_70",  "The populace is very loyal to you"), 
  ("center_relation_plus_80",  "The populace is devotedly loyal to you"), 
  ("center_relation_plus_90",  "The populace is fiercely loyal to you"),

  ("town_prosperity_0",   "The poverty of the town of {s60} is unbearable"),
  ("town_prosperity_10",   "The town of {s60} looks wretchedly poor and miserable."),
  ("town_prosperity_20",   "The town of {s60} looks very poor and desolate."),
  ("town_prosperity_30",   "The town of {s60} looks poor and neglected."),
  ("town_prosperity_40",   "The town of {s60} looks somewhat poor and struggling."),
  ("town_prosperity_50",   "The town of {s60} seems unremarkable."),
  ("town_prosperity_60",   "The town of {s60} seems to be flourishing."),
  ("town_prosperity_70",   "The town of {s60} is bustling with activity."),
  ("town_prosperity_80",   "The town of {s60} looks rich and well looked after."),
  ("town_prosperity_90",   "The town of {s60} looks very rich and bountiful."),
  ("town_prosperity_100",  "The town of {s60} looks immensely rich and grandoise."),

  ("village_prosperity_0",   "The poverty of the village of {s60} is unbearable."),
  ("village_prosperity_10",  "The village of {s60} looks wretchedly poor and miserable."),
  ("village_prosperity_20",  "The village of {s60} looks very poor and desolate."),
  ("village_prosperity_30",  "The village of {s60} looks poor and neglected."),
  ("village_prosperity_40",  "The village of {s60} looks somewhat poor and struggling."),
  ("village_prosperity_50",  "The village of {s60} seems unremarkable."),
  ("village_prosperity_60",  "The village of {s60} seems to be flourishing."),
  ("village_prosperity_70",  "The village of {s60} is bustling with activity."),
  ("village_prosperity_80",  "The village of {s60} looks rich and well looked after."),
  ("village_prosperity_90",  "The village of {s60} looks very rich and bountiful."),
  ("village_prosperity_100", "The village of {s60} looks immensely rich and bountiful."),

  ("persuasion_summary_very_bad", "You start to talk but suddenly you feel as if you have lost all command of language.\
 You feel hot and start to sweat and although you continue to speak, you don't even understand half of what you are saying.\
 Unsurprisingly, {s50} does not seem to be impressed at all."),
  ("persuasion_summary_bad",      "You try to persuade {s50} but your words don't sound convincing even to yourself."),
  ("persuasion_summary_average",  "You attempt to persuade {s50}, but {reg51?she:he} counters every argument you put forward with ease.\
 At the end, neither of you succed in persuading the other."),
  ("persuasion_summary_good",     "You talk and make a somewhat effective case, but your words lack conviction and their effect on {s50} seems limited."),
  ("persuasion_summary_very_good","You talk very smoothly and succed in putting forward an excellent case.\
 What's more, your words seem to make a point on {s50} and {reg51?she:he} seems to be inclined to accept your argument."),
  

# Names  
  ("name_1",  "Albard"),
  ("name_2",  "Euscarl"),
  ("name_3",  "Sigmar"),
  ("name_4",  "Talesqe"),
  ("name_5",  "Ritmand"),
  ("name_6",  "Aels"),
  ("name_7",  "Raurqe"),
  ("name_8",  "Bragamus"),
  ("name_9",  "Taarl"),
  ("name_10", "Ramin"),
  ("name_11", "Shulk"),
  ("name_12", "Putar"),
  ("name_13", "Tamus"),
  ("name_14", "Reichad"),
  ("name_15", "Walcheas"),
  ("name_16", "Rulkh"),
  ("name_17", "Marlund"),
  ("name_18", "Auguryn"),
  ("name_19", "Daynad"),
  ("name_20", "Joayah"),
  ("name_21", "Ramar"),
  ("name_22", "Caldaran"),
  ("name_23", "Brabas"),
  ("name_24", "Kundrin"),
  ("name_25", "Pechnak"),

# Surname
  ("surname_1",  "{s50} of Uxhal"),
  ("surname_2",  "{s50} of Wercheg"),
  ("surname_3",  "{s50} of Reyvadin"),
  ("surname_4",  "{s50} of Suno"),
  ("surname_5",  "{s50} of Jelkala"),
  ("surname_6",  "{s50} of Veluca"),
  ("surname_7",  "{s50} of Halmar"),
  ("surname_8",  "{s50} of Curaw"),
  ("surname_9",  "{s50} of Sargoth"),
  ("surname_10", "{s50} of Tihr"),
  ("surname_11", "{s50} of Zendar"),
  ("surname_12", "{s50} of Rivacheg"),
  ("surname_13", "{s50} of Wercheg"),
  ("surname_14", "{s50} of Ehlerdag"),
  ("surname_15", "{s50} of Yaragar"),
  ("surname_16", "{s50} of Burglen"),
  ("surname_17", "{s50} of Shapeshte"),
  ("surname_18", "{s50} of Hanun"),
  ("surname_19", "{s50} of Saren"),
  ("surname_20", "{s50} of Tosdhar"),
  ("surname_21", "{s50} the long"),
  ("surname_22", "{s50} the thin"),
  ("surname_23", "{s50} the slim"),
  ("surname_24", "{s50} the lean"),
  ("surname_25", "{s50} the poor"),
  ("surname_26", "{s50} the ugly"),
  ("surname_27", "{s50} the fair"),
  ("surname_28", "{s50} the grim"),
  ("surname_29", "{s50} the red"),
  ("surname_30", "{s50} the black"),
  ("surname_31", "{s50} the short"),
  ("surname_32", "{s50} the simple"),
  ("surname_33", "{s50} the fearless"),
  ("surname_34", "{s50} the brave"),
  ("surname_35", "{s50} the cautious"),
  ("surname_36", "{s50} the timid"),
  ("surname_37", "{s50} the smart"),
  ("surname_38", "{s50} the quick"),
  ("surname_39", "{s50} the witty"),
  ("surname_40", "{s50} the bold"),
  ("surname_41", "{s50} the hot head"),
  
  ("surnames_end", "surnames_end"),
  

  ("number_of_troops_killed_reg1", "Number of troops killed: {reg1}"),
  ("number_of_troops_wounded_reg1", "Number of troops wounded: {reg1}"),
  ("number_of_own_troops_killed_reg1", "Number of friendly troops killed: {reg1}"),
  ("number_of_own_troops_wounded_reg1", "Number of friendly troops wounded: {reg1}"),

  ("retreat", "Retreat!"),
  ("casualty_display", "Your casualties: {s10}^Enemy casualties: {s11}{s12}"),
  ("casualty_display_hp", "^You were wounded for {reg1} hit points."),

# Quest log texts
  ("quest_log_updated", "Quest log has been updated..."),

  ("banner_selection_text", "You have been awarded the right to carry a banner.\
 Your banner will signify your status and bring you honor. Which banner do you want to choose?"),

  ("credits_1", "Mount&Blade Copyright 2001-2007 Taleworlds Entertainment"),
  ("credits_2", "Game design:^Armagan Yavuz^Steve Negus^Cem Cimenbicer"),
  ("credits_3", "Programming:^Armagan Yavuz^Cem Cimenbicer"),
  ("credits_4", "CG Artists:^Ipek Yavuz^Ozgur Saral^Mustafa Ozturk"),
  ("credits_5", "Concept Artist:^Ganbat Badamkhand"),
  ("credits_6", "Additional Modeling:^Hilmi Aric^Ahmet Sarisakal^Katie Beedham^^^Additional Writing^^Michael Buhler^Patrick Desjardins^^^Voice Acting^^Tassilo Egloffstein^^^\
Music:^Flying Hands Music^^^\
Sound Samples:^Audiosparx.com^^^\
Unofficial Mount&Blade Editor:^Josh Dahlby^^^\
Mount&Blade Map Editor:^Matt Stentiford^^^\
Taleworlds Forum Programming:^Brett Flannigan www.fenrisoft.com^^^\
Ragdoll Physics:^Newton Game Dynamics^^^\
Sound and Music Program Library:^FMOD Sound System by Firelight Technologies^^^\
Copy Protection:^Themida by Oreans Technologies^^^\
Third Party Art Libraries Used:^Texturemonk^Mayang Textures^cgtextures.com^^^\
Skybox Textures:^Jay Weston www.hyperfocaldesign.com^^^\
Special thanks to Marco Tarini for the Mountain shader idea!^^^\
Face Texture Models:^Ibrahim Dogan^^^\
Taleworlds.com Forum Administrators and Moderators:^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Okin^Instag0\
^Deniz^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^\
Spanish Translation^^Translators^Anabel \"Rhaenys\" Diaz^Analia \"Immortality\" Dobarro^Anoik^^Medieval Consultant^Enric \"Palafoxx\" Clave^^Language Tester^Theo de Moree^^^\
Mount&Blade Community Suggestions and Feedback^^\
13 Chain Bloody Spider^\
Aenarion^\
AgentSword^\
Ahadhran^\
Albino^\
Allegro^\
allthesedamnnamesare^\
Amman de Stazia^\
Ancientwanker^\
Anrea 'Skree' Giongiani^\
Aqtai^\
bryce777^\
Bugman^\
Buxton^\
Calandale^\
Cartread^\
Chel^\
Chilly5^\
Cirdan^\
Cleaning agent^\
Cymro^\
DaBlade^\
DaLagga^\
Damien^\
danover^\
Dearahn^\
Deathblow^\
Destichado^\
Dryvus^\
D'Sparil^\
Ealdormann Hussey^\
EasyCo506^\
El Duke^\
Elias Maluco^\
Eogan^\
ex_ottoyuhr^\
Fisheye^\
Fossi^\
fujiwara^\
Fuzzpilz^\
GandalfTheGrey^\
Gerif^\
Grocat^\
Guspav^\
Halden The Borch shooter^\
Hallequin^\
Handel^\
Hardcode^\
Haupper^\
Hellequin^\
Highelf^\
Highlander^\
Ibrahim Turgut^\
Iesu^\
Ilex^\
Ingolifs^\
Invictus^\
Itchrelief^\
^Jlgx50^\
JHermes^\
Jik^\
JonathanStrange^\
jpgray^\
kamov23^\
Kayback^\
Khalid Ibn Walid^\
KON_Air^\
Lady Tanith^\
Larry Knight^\
LavaLampMaster^\
Leprechaun^\
Lhorkan^\
Llew2^\
Manitas^\
Maw^\
MAXHARDMAN^\
Merentha^\
Merlkir^\
Michael Elijah 'ironpants' Bell-Rao^\
mihoshi^\
Mirathei^\
mkeller^\
Momaw^\
Morgoth2005^\
MrCrotch^\
mtarini^\
n00854180t^\
Naridill^\
okiN^\
oksir^\
Oldtimer^\
Ollieh^\
oRGy^\
Oubliette^\
Patrick 'nox' Gallaty^\
Pavlov^\
Rando^\
Raz^\
rejenorst^\
Rjii^\
Ron Losey^\
Rorthic^\
RR_raptor^\
Scion^\
Seff^\
shenzay^\
Shadowmoses^\
shikamaru 1993^\
Silver^\
silverkatana^\
Sir Prince^\
Sirgigor^\
Skyrage^\
Smoson^\
sneakey pete^\
Stefano^\
Stella^\
Stonewall382^\
Talak^\
Tankai^\
TG^\
thelast^\
The Phoenix^\
The Pope^\
Thingy Master^\
Thormac^\
Thus_Spake_Nosferatu^\
ThVaz^\
Toygar Birinci^\
Tuckles^\
Tul^\
Ursca^\
Vaerraent^\
Vilhjalmr^\
Volkier^\
vuk^\
Wanderer^\
WhoCares^\
Winter^\
Worbah^\
Yoshiboy^\
...and many many other wonderful Mount&Blade players!^^\
(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^\
This list has been compiled by sampling only a few threads in the Taleworlds Forums.^\
Unfortunately compiling an exhaustive list is almost impossible.^\
We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...)\
"),
 
]
